Automation is the Modern Industrial Revolution

Automation is Progress

I’ve had a lot on my mind this season from climate change and wealth disparity (Robert Reich has great material worth watching/reading) to the implications of emerging technologies including:

  • Mixed reality
  • Deep learning
  • Additive manufacturing
  • Brain computer interfaces
  • CRISPR
  • Nanobots
  • Computational biology
  • Quantum computing
  • Blockchain technology
  • Smart cities
  • Gaming as a service
  • etc.

While these technological advancements are independently impressive in their respective attempts to fuel humanity’s ambitions, it is unlikely that any of them would have been possible if it were not for the Industrial Revolution which has served as a catalyst for contemporary society as we know it. The chart below from Luke Muehlauser’s blog showcases that humanity’s well-being has witnessed a drastic improvement since 1840, just after the Industrial Revolution. This conclusion is evident across six variables as seen on the y-axis including life expectancy, % not living in extreme poverty, and GDP.

The aggregate scale of progress our species has made over the past ~180 years is truly awe-inspiring. To better depict the impression the Industrial Revolution has made relative to other world-changing events, let’s zoom in on the graph above and overlay a few events of historical importance. Assuming the y-axis remains static in the chart below, it’s clear that the Industrial Revolution has driven a magnitude of transformative change far greater than any other event in recorded history.

 

The Industrial Revolution, which lasted from ~1760-1840, established the factory system capable of transitioning production methods from the hands of workers to machines. In manufacturing any good, there are certain tasks that are easily repeatable and thus ripe for a machine to take over that does not tire. In essence, the Industrial Revolution led to early meaningful implementations of automation, but was constrained to manufacturing and process application. We define automation as a technique or method to control a process by automatic means. Ultimately, automation compounds efficiency wherever implemented with the goal being to reduce or replace the need for human intervention.

Artificial intelligence (AI) has become a progressively prominent enabler for the next generation of automation and its influence can be thought of on multiple levels akin to a sliding scale ranging from no automation to full automation as described below. (Source: Connell, M. L, Ph.D. 2019.)

  1. Manual: No automation. Everything is made by hand.
  2. Analog automation: Think early industrial era. Complex tasks performed by mechanical components gears, belts, cogs, etc. No real AI component.
  3. Single-task robotics: Think 1970’s automotive industry. A single-purpose robot built for a single well-defined task. Assembly lines of this age had to be amazingly precise since there was no controlling intelligence to error-correct.
  4. Single-task AI-enabled robotics: Similar to above, but with low-level AI programming able to error-correct within some parameters – this was a huge step forward. Emphasis still upon the individual robot being controlled. Characterized by a blend of mechanical and silicon (AI) controls and mechanisms.
  5. AI-enabled automation: Focusing more upon the software (AI) and taking the form of modular control apps applied to multiple situations and environments. Collaborative robots and enterprise SaaS today largely fall in this category of automation. Human intervention is limited to a managerial or oversight role.
  6. General AI automation: The machine/robot/software self-learns the principles of its environment. It is capable of determining and executing on any number of open-ended actions by problem solving as a human would. No human intervention beyond the decision to deploy is required.

(While we’re on the topic of General AI, let’s not forget to wish HAL from Arthur C. Clarke’s 2001: A Space Odyssey a happy birthday today!)

While automation has ushered in a new age of productivity, this increase in the global standard of living has come with baggage. Exponentially increasing population and an increase in carbon dioxide emissions are among many factors that future generations must address.

 

All of the above data points represent a small fragment of the grand narrative that is human progress, but point to a theme that has enabled us to thrive: automation.

Automation’s Impact on Society

Automation is still very much core to the global manufacturing industry and the way we think about automation’s impact on the sector has expanded to include emerging technologies like AI, as previously discussed.

There is concern here in the United States, where 8.7% of American jobs are in manufacturing, that automation is displacing jobs in the short-term. Incumbent workers are upset because this shift will take time and will disrupt their way of life. After all, it took ~60 years for the English Industrial Revolution to improve the wages of work (although, that was before the age of the internet which has made re-education accessible and affordable for the masses).

Furthermore, some Chinese manufacturers have successfully reduced up to 40% of their workforce as a result of automation and are even opportunistically shifting labor costs to cheaper surrounding economies.

The reality is that manufacturing jobs are not the only jobs at risk. (Beyond traditional industrial robots, collaborative robots are already making their way to a workforce near you!) In time, machines and computers will directly augment or replace every job across every vertical.

As the rate of technological automation increases, I personally believe that the displaced labor force would benefit from structured or subsidized unemployment to help workers transition between jobs. Workers today transition from job to job much more frequently than 100 years ago and the half-life on a given skill required for a specific job is shortening. As such, job security (or rather income security) will continue to be a relevant discussion point. Darrell M. West, thought leader at the Brookings Institute, suggests that we should consider new paradigms in our social contract with society which encompasses everything from basic income (for purposes of retirement and healthcare), to separating our benefits from jobs, and even offer learning assistance to those who are looking for a job.

Long-term, the picture brightens. Sources ranging from Gartner, the World Bank, and leading economists all agree that automation will produce two broad-sweeping benefits for society:

  • Jobs will shift towards higher-skilled work and thus an increase in wages will follow.
  • The number of total jobs added to the workforce will increase at a faster pace than the number of jobs displaced.

It should not go unstated that there are some who have dystopian expectations. Those who find themselves in the same camp as Alvin Toffler, author of Future Shock (1970) and well-known futurist, would suggest that an increase in wages may not follow the shift towards higher-skilled work since the skills baseline is continuously being raised. Toffler and others posit that automation could actually result in more and more people being left behind as jobs become increasingly complex. It’s worth noting that over the years, a portion of these voices have converted to the utopian perspective which equates automation with an increase in higher-skilled jobs.

Regardless of which side proves to be correct, as automation takes hold long-term, education and augmentation technologies will continue to be crucial tools for workers. I plan to elaborate on specific automation investment theses in future posts.

Living in an Automated World

Today, automation is truly industry agnostic and impacts every aspect of our present-day lives from mobility services to job recruiting. As the pace of automation increases there are many social questions that remain unresolved:

  • How should we think about the way we define “work” in a world where there may be less work (in the traditional sense) to go around?
  • Does a 30 hour work week make sense?
  • Should there be renewed emphasis on parenting, volunteering, and giving back to the community?
  • How do we remedy automation’s negative side effects such as increased carbon dioxide emissions?
  • How quickly/slowly willy automation affect each industry vertical?
  • etc.

Automation will increasingly play a role in empowering the progression of society. Being a realistic optimist, I believe that we should embrace automation. Every person should be free to strive towards his/her own definition of enlightenment, fulfillment, or even pursue uniquely human thought – the arts, sciences, philosophy. Basic necessities will be provided by closed-loop systems. Autonomous vehicles will offer real-time transportation anywhere. The endgame for automation is not realized until the automation of all work has been accomplished and the pursuit of learning together with one’s personal interests is a luxury anyone may access anytime.

If you share this vision of an automated world or are working to address challenges in this field, let’s chat!

Seizing the eSports Opportunity

A Personal Note

Although the days of my youth competing in LAN tournaments have sadly long since faded, I still enjoy keeping up with the gaming industry in the capacity of an enthusiast. One to two hours of actual game time a month signify a “win” by my present-day standards. My recent industry exposure has been more professionally inclined including 1) white papers covering mobile gaming and gaming in AR/VR/MR, 2) supporting the Havok acquisition during my time at Microsoft, and 3) the occasional video game conference trip with friends. With E3 2018 already upon us, this last point seems particularly relevant… There’s a story worth telling regarding an incredibly uncomfortable E3 road trip in a Tesla from Seattle to the Los Angeles Convention Center but I’ll save that tale for another time.

A friend at Andreessen Horowitz (a16z) recently asked that I share some of my knowledge of the eSports industry with one of his fellow partners. Given my interest in the space, I decided to explore below a few of the points I brought up with him during the conversation.

What is eSports?

My thesis as to what defines an E-Sport boils down to several key components that are mostly in-line with industry consensus. These components have analogues in traditional sports, but achieving them in the eSports scene presents unique challenges:

  • Publishers/Games: Accessible and appealing games are at the core of the eSports industry. They are designed with both the casual and hardcore gamer in mind. Generally speaking, a good eSports title is one that new entrants can pick up but requires a significant investment of time to master.
  • Community: Games that achieve a critical level of adoption witness the emergence of connected audiences across social media platforms including Youtube, Facebook, Twitch, and Discord. Video, specifically streaming, has been a game-changer for community building thanks to real-time interactions opportunities they offer community members. Several cross-game eSports social communities have come and gone but none of them seem to have long-term staying power. This is likely due to the fact that social communities for each eSports game feature unique cultural norms and happen to be fairly well isolated from other communities. To elaborate, Smash Bros. Melee and Dota 2 communities have about as much in common as hockey and NBA fans. Fans typically stick to their respective swim lanes.
  • Competition: As a game’s community evolves, teams, events, and tournaments form. Individual players and personalities gain notoriety. Winners and losers are showcased through local, national, and worldwide levels of play. Compared to the career of a traditional athlete, professional eSports careers will likely have a much shorter life span considering that 1) new games will replace old games, 2) the fundamental rules of a game change every time a new character or rebalancing patch is released, and 3) skills required for the upper echelons of competitive play are not very transferable to other games. As a result, building long-lasting stories about individual competitors and teams that resonate across eSports communities may be difficult. Legacies built in traditional sports can last decades and are relatable to fans across generations. When a traditional sport like basketball or baseball hits the big time it has staying power and rules governing those games rarely change.
  • Incentives: Players become competitors when a prize is at stake. Beyond sheer appreciation for a game, money, swag, or claim of title give players reasons to keep coming back.
  • Brands: Brands are the enablers of those incentives. Consumers vote on players/teams with their viewership and brands follow the underlying consumer install base. A larger install base ultimately leads to a larger opportunity for monetization.

It’s important to note here that eSports are platform agnostic- gamers play across mobile, console, and desktop devices.

eSports Market Overview

  • In 2018, eSports will grow to $906M, up 38% YoY.
  • Brands will contribute 77% of this, or $694M, a 48% increase since last year.
  • The global eSports audience will reach 380M this year.
  • Asia ($406M) and North America ($392M) lead the market in revenue generation.

 

2018 eSports Global Revenue Streams

 

eSports Market Revenue Worldwide ($M)

 

2017 eSports Global Revenue by Region ($M Est.)

Trends and Industry Themes

  • Occasional Viewership is Growing: While “Enthusiasts” continue to expand the market, “Occasional Viewers” are equally important in driving overall viewership. When you think about it, those “Occasional Viewers” have a lot of options as to how they want to spend their free time. It’s impressive to see that people are increasingly choosing to engage with eSports over the latest Westworld episode or even alternative activities like hiking and traveling. Catalysts driving this trend arguably stem from accessibility and the economics of the industry. Compared to a live Warriors game, watching professional eSports competitors like Mango and Mew2King duke it out over a stream is practically free. The barrier to entry for viewers is really quite low since you really just need a device and internet access.

 

Global eSports Audience Growth

 

  • The Rise of Free to Play (F2P) Games: F2P games have introduced a business model paradigm for the industry. Most industry spectators would agree that F2P games with in-game microtransactions for skins, loot boxes, exp boosts, etc. seem to be the future of gaming. The F2P model has successfully been applied across gaming genres including Multiplayer Online Battle Arena (MOBA), Real-Time Strategy (RTS), First-Person Shooter (FPS), Battle Royale,…
  • eSports Expands to the West: Asian audiences may remain the largest segment of the market but there is a fast-growing Western audience. While I want to refrain from going deep on eSports history, factors that accelerated Western audience adoption include:
    • 2009 gaming regulation in South Korea and the decline of StarCraft opened the door for other countries and games to take center stage.
    • Dota 2 and League of Legends competitions were important drivers for Western audience eSports adoption. A documentary called “Free to Play” does a great job giving you a sense of what it felt like to be an eSports competitor in the early days of Dota 2.
  • Prize Pools Legitimize eSports: Just five years ago a $1M prize pool was practically unheard of. Last year, Dota 2 tournaments paid out nearly $38M and Epic just announced $100M in prize money for Fortnite tournaments this year. Prize pool expansion correlates tightly with traction in mainstream popularity and numbers like this demand attention.
  • Mobile is King: Compared to consoles and the PC market, growth in the mobile ecosystem is unparalleled. Tencent reigns supreme in mobile gaming while Android and iOS still manage to capture 30% of every transaction that goes through their respective platforms. As device form factors converge, mobile will continue to expand its influence in the gaming industry and likely impact the future of eSports.

 

2018 Global Gaming Spend by Device ($ and %)

 

Where are the Pockets of Growth in eSports?

While most of the money in eSports is courtesy of B2B advertising or in team/event sponsorships, there are a few areas of the market that I anticipate will generate value in the mid-long term:

  • eSports “Holding Companies”: There are several organizations in the industry that act similarly to Berkshire Hathaway. They manage a portfolio of teams across games that are comprised of a rotating roster of professional-level talent. These organizations are magnets for branding dollars. Tangentially, AAA game publishers are acquiring smaller game publishers to consolidate (and in some cases refocus) game developer talent.
  • Media Rights: Exclusive rights to tournaments and games will be big money partnership opportunities for distribution platforms. In January, Twitch announced that it had signed a $90M deal with Blizzard to stream the first two seasons of the Overwatch League. How long before traditional media distributors enter the market?
  • Streamer Enablement: I think of this as the tools layer of the eSports stack. What intelligent video snipping tool or innovative communication tool will simplify the life of a streamer?
  • Betting/Gambling: The Supreme Court recently struck down a federal ban on sports betting so expect to see a wave of eSports betting companies. Betting was actually pretty big abroad through AlphaDraft and similar platforms but wasn’t available to domestic speculators until now.
  • Hype Generators and Sponsored Merchandise: As mentioned earlier, eSports communities are disconnected and, as such, there really isn’t an ESPN equivalent that serves as a primary source of coverage for the industry. Additionally, there is opportunity for resellers and OEMs to step up their game with branded merchandise.

Conclusion

eSports titles have experienced extraordinary progress towards becoming household names in recent years and I’m excited to see how the space develops. Up-leveling the conversation to the broader gaming industry, I’ll continue to be keeping an eye on the mobile ecosystem and Gaming as a Service (GaaS) in addition to eSports. Additionally, any solution that connects gamers to other gamers or their games merits attention regardless of whether in the software or hardware layer of the stack. With that said, personal opinions and industry observations should not be interpreted as investment advice.

I’m looking to improve my understanding of the economics behind eSports teams/tournaments/leagues. How about you? Do you have any thoughts around eSports trends or companies in the space?

An Investor’s Perspective on SaaS

A Personal Note

One of my core responsibilities this year has been the development of an investment model to identify where Microsoft should be deploying cloud resources to maximize ROI. In an attempt to better understand the underlying fundamentals of the cloud market, there are many great articles and blogs freely available online. I found that an investor’s perspective on the industry was most helpful in refining my model. In this vein, I’m sharing a list of synthesized questions which helped me gain insight into a SaaS company’s market opportunity, competitive positioning, business health, and growth prospects. This is by no means a comprehensive list of questions to ask but may be a useful starting point.

Questions

1) Give me a sense of the market opportunity and the scale of your business within that market. Other relevant questions:

  • GMV?
  • Your company’s MRR (or CMRR, if readily available)? Trend over time?
  • ACV?

2) What need does your company address and how do you differentiate from the competition? Other relevant questions:

  • Who are your suppliers and how are they segmented?

3) What factors make up M/M change in your MRR? Other relevant questions:

  • What % is new MRR? Trend over time?
  • What % is renewal MRR? Trend over time?
  • MRR churn %? Trend over time?
    • Note: if renewal MRR % from existing customers is higher than MRR churn %, this should be a flashing green light as it indicates a sustainable business model.

4) How diversified is your customer base? Other relevant questions:

  • How is MRR segmented across your install base?
  • What are the growth rates across new MRR, renewal MRR, and MRR churn in those segments?
  • What % of revenues comes from the top five customers in each segment?

5) How valuable to your business is a customer within each segment and how much do you typically spend to acquire each type of customer? Other relevant questions:

  • LTV all up and in each segment?
  • CAC
    • Paid CAC all up and within each segment? Trend over time?
    • CAC payback period all up and for each segment?
    • CAC broken out by channel all up and for each segment? (FB vs TV?)

6) Help me understand the cash flows of your business.

  • If company is FCF negative:
    • Net monthly burn rate? Rolling 3-month average?
      • Note: may need to review revenue and expense growth to pinpoint how much runway company has until its next funding round.
  • If company is FCF positive:
    • FCF trend over time?

7) How do you plan to accelerate (or maintain) growth?

In Conclusion…

Feel free to comment on any key items I missed. If you have recommended reading on any of the material above for me, your suggestions would be much appreciated.

Amazon’s ambitions | E3 | Crypto markets cool | Kai-Fu Lee on AI | Second-order effects of the home ownership myth | How to rob a bank

A Personal Note

This has been a particularly hectic month for my schedule. As I’m in a rush to get this out, apologies up front for any glaring grammar mistakes.

Themes in this post include:

  1. AR/VR/MR
  2. A.I. and Robotics
  3. Cryptocurrency
  4. Stocks
  5. Transportation
  6. Startups
  7. Products
  8. Industry Reports
  9. Government and World News
  10. Video Games and E3
  11. Self-Improvement
  12. Noteworthy Findings

1) AR/VR/MR

 

2) A.I. and Robotics

3) Cryptocurrency

  • Most importantly though, Blockchain-related job postings on LinkedIn have more than “trebles” in the past year!:

4) Stocks

5) Transportation

6) Startups

7) Products

8) Industry Reports

  • Mary Meeker’s 2017 internet trends report and the full video presentation.
  • Goldman report temporarily spooks tech investors.
  • Intel says the passenger economy, or the reinvention of transportation, will be a $7 trillion opportunity.
  • China releases a report on the state of the internet.
  • The US ranks 28th globally for average mobile internet speeds.
  • An interactive chart for rent prices in the U.S. Rent is effectively the modern day tenant system in the mind’s of young professionals. As home ownership becomes an increasingly unlikely option for us provided the rapid escalation in real estate prices within desirable cities, many young professionals have given up on the prospect of ever actually being a homeowner. I wouldn’t be surprised if the acceptance of this social norm has played an important role in the rise of the subscription model and the gig economy. Provided this mindset shift, buying into BMW’s new car-sharing service, getting your shows through Netflix, or even purchasing clothes through StitchFix seems completely natural. Without a home to call your own, one has no roots and is freely available to move around and live where he/she prefers. Furthermore, since traditional concepts of value (like owning a home or car) are no longer realistic near-term goals, it shouldn’t come as a surprise that my generation puts an increased emphasis on travel and experiencing life.

9) Government and World News

10) Video Games and E3

11) Self-Improvement

12) Noteworthy Findings

Massive scale simulations | cryptocurrency regulation | dedicated AI chips | 17 qubit quantum computer | net neutrality | free Italian castles!

A Personal Note

In the spirit of making the most of my time in Europe, I’ve lined up a fair amount of travel in June including stops in Venice, Florence, Cinque Terre, Pisa, Lucca, Milan, Lago Maggiore, Barcelona, Madrid, and London. If you have any food, sight-seeing, or must-do recommendations, let me know!

As some of you noted, there was a problem with the email subscription button when I launched my last post. If you still have issues trying to subscribe, please let me know.

AR/VR/MR

Cryptocurrency

  • All aboard the hype train! When Fortune releases a Bitcoin 101 video after BTC adds billions more to its market cap, you know it’s a mainstream phenomenon. More recently, Bitcoin has witnessed a pullback while Ethereum continues its growth trajectory. Brace yourself for more volatility. Recent catalysts driving cryptocurrency adoption include capital inflowing from Japan and China, the recent Ethereal Summit, Bitcoin Scaling AgreementJapan legalizing Bitcoin, Coindesk’s Consensus 2017, and Brian Kelly’s comments around buying cryptocurrency as a hedge against “political chaos”. Way to feed the flame, Brian.
  • Since Congress announced the launch of the Congressional Blockchain Caucus in February, it seems like there has been a serious effort on behalf of the federal government to consider ways that blockchain technology will improve society, including specific applications like organizing medical records and even preventing IRS fraud. As awareness grows and governments around the world acknowledge blockchain technology, many are curious as to how regulation will affect this market. I believe the cryptocurrency market is overdue for limited oversight and that some regulation will positively impact adoption given the perceived Wild West nature of this space. To illustrate this point, there is little preventing issuers from walking away with your money after an initial coin offering other than faith and the promise of asset appreciation.
  • R3 CEV, which provides an open-source distributed ledger platform for recording, managing, and automating legal agreements between businesses, raises $107M from 40 banks. For this industry, that’s a large pool of capital to be fundraising.
  • For those who want to invest in cryptocurrency and haven’t yet made the jump, click this link to access my referral page and get $10 worth of Bitcoin when you sign up. If you’re an accredited investor, consider Coinlist which allows you to invest in early protocol tokens like Ethereum and Auger.

AI

Stocks and Startups

  • Amazon aims to disrupt yet another market- pharmaceuticals.
  • Wal-Mart digital sales jump 63%. What’s impressive is that the growth in online sales isn’t stealing away its retail store customers, as in-store traffic grew again. Contrary to popular belief, Wal-Mart’s e-commerce strategy may still have a horse in this race.
  • After loosing the NFL deal to Twitter, Facebook has turned towards live-streaming for the MLB and has announced a broadcast partnership with esports league ESL. Facebook has also signed deals with a number of millennial-focused brands including Vox Media, BuzzFeed, ATTN, Group Nine Media.
  • Despite continued negative press around sexual harassment, Travis Kalanick admitting he needs leadership help, and the latest round of news from the lawsuit with Waymo, Uber still remains a company people really want to work at. Are we, the tech labor force, effectively affirming that we hold vision and ambition in higher regard than ethics? Perhaps, the media is to blame for over-scrutinizing behavior at Uber? Culture is merely the summation of the people that make up an organization and leaders, which guide those organizations, have the responsibility of setting a positive pro-equality example for their workforce. No leader will have the comprehensive set of desired traits but when he (or she) realizes they’re not up to the task of managing an organization that impacts the lives of millions of people, it’s time to find someone who is.
  • After much negotiation, Microsoft is rolling out a custom version of Windows for the Chinese government. China was one of the worst hit by the WannaCry ransom attack due to the high rate of pirated Windows 7 software in the country. If you recall, 97% of computers infected were using Windows 7. When I lived in China as a foreign English teacher, each classroom in all five schools I taught at ran on some kind of pirated version of Windows. If memory serves, “GhostWin7” was the most common fake Windows boot screen title. In electronics stores and repair shops, I frequently saw fake copies of Office for less that $2.
  • Facebook’s Mark Zuckerberg delivers a commencement speech at Harvard. Also entertaining were the student newspaper’s headlines.
  • SoftBank took a $4B stake in Nvidia. Nvidia has some ground to cover to match Google’s new TPUs. One must question just how much of an impact the Berkshire Hathaway of tech will have on late-stage funding rounds as capital continues to flow upstream. SoftBank closes $93B for its Vision Fund as startup valuations are in alignment with their 13 year averages after having fallen from highs in 2015.
  • Quarterly earnings growth appears healthy. I’d be interested in seeing analysis around how much of this is attributed to top-line growth vs. cost-cutting.
  • 58% of PE firms expect to fire inherited CEOs within two years.
  • Uber and Lyft return to Austin. When Uber left the city, a sketchy Facebook group popped up that connected riders with unverified drivers. I heard some crazy stories from friends who used the group including one where the driver locked the doors until my friend doubled his tip.
  • Tech giants on their way to global domination:

Google I/O

Products

Government and World News

Video Games

  • Microsoft is doing with Mixer (formerly Beam) what Facebook is doing with Instagram. Compared to Snapchat, Instagram is more convenient given its proximity to and clean integration with Facebook’s social platform and Instagram has been rapidly improving the end-consumer experience through new (and sometimes unoriginal) features. Similarly, when compared to Twitch, Mixer will be more accessible to gamers on the PC, mobile systems, and consoles. Additionally, it has the benefit of lower latency, co-streaming, and interactivity. The question here is whether or not ease of access and a better experience for gamers will result in install base shift. As much as I like Twitch, my (admittedly biased) bet is on Mixer.
  • Supercell builds out its talent pool by acquiring 62% of British game developer Space Ape Games for $55.8M. This is Supercell’s second investment in two months and I’d like to hope they’re bringing in talent for something big. As mobile gaming developers are oftentimes dependent on the success of one big hit (similar to the pharmaceuticals industry), its not uncommon to see small teams breakout with very successful apps. Seeing the talent pool in the industry expanding, it makes sense that Supercell is looking to acquire upcoming shops before they become competitors.
  • Epic Games’ CEO Tim Sweeney worries that industry giants will try too hard to own the platforms upon which those games are built, and that will lead to toll booths, a lack of open standards, and a loss of privacy. The industry is still developing and while this may not be an immediate concern, it’s never too early to raise awareness.

Music

  • Spotify acquires Niland to improve music discovery and remain competitive with Apple and Pandora. There is speculation that the company will be going public soon and will soon compete as a broader media platform. This industry became quite fragmented in recent years and faced a tough period of declining sales as a result. It seems that more recently, competitors have been pushed out of the market on pricing, lack of content, or by acquisition. Apple Music, Spotify, and SoundCloud look to be fairly well positioned relative to their competitors and long-term I’m not sure that consumers will care to keep track of more than one or two services. My gut tells me that the industry is stabilizing. We’ll see how much more consolidation there is before the survivors are left standing.
  • Pandora turned down an acquisition bid in July for $3.4B and is now considering an offer from Sirius XM for for just over half that amount.

Science

Self-Improvement

Noteworthy Findings

Hello, World!

Intro

As someone addicted to current events and emerging tech, Building Mental Capital is a way for me to accomplish three things:

  1. Organize links I find interesting for easy referencing.
  2. Better synthesize what I read.
  3. Start a dialogue with others who share similar interests.

Sections below are organized by topic and will likely change from post to post depending on what I’m reading. Expect opinions to be scattered throughout. If you have thoughts to share, feel free to leave a comment! 🙂

AR/VR/MR

  • Magic Leap, now valued at $8B, locks down another round of funding with no new public news around product release date. Replacing the existing mobile ecosystem with a mixed reality interface is a bold ambition and many see this shift as inevitable. The question is timing. A few other questions I’m asking myself as the consumer side of the AR industry develops:
    • 1) Who will be first to market and will consumers adopt the v1 product? At a base level, v1 products will need to have the same functionality as our phones and must be aesthetically pleasing. No one will wear a pair of AR glasses if they look ugly.
    • 2) Does the full-stack solution win or will there be segmentation across the hardware and OS layers?
    • 3) Who will develop the killer app that will accelerate the adoption curve?
  • Andreessen Horowitz backed Improbable Worlds picks up a huge funding round of $502M led by SoftBank.
  • Google acquires Owlchemy Labs, the VR game studio behind Job Simulator. After playing Job Simulator on the Vive last year, I felt that it excelled at showcasing the level of immersion an experience in VR is supposed to provide and see why it caught Google’s eye. I hope to see Google take a hands-off approach in managing Owlchemy Labs giving the team bandwidth to pursue passion projects while simply providing the resources and talent necessary to produce good games.

Cyptocurrency

  • Bitcoin and Ethereum have been on a tear. After losing a decent chunk of money in the 2014 Mt. Gox bankruptcy, I stepped away from cryptocurrency trading until earlier this year when I decided to jump back into the pool. (Or rather, “mining pool”?) I’ve made a few investments in coins built on the Ethereum blockchain and am excited for the upcoming Tezos initial coin offering. Instituting regulatory oversight of the private cryptocurrency market has been a talking point for some time now which I would be willing to bet will speed along thanks to Bitcoin’s involvement in the recent WannaCry attack.
  • Percentage share of total cryptocurrency market cap since 2013:

     

AI

Self-Improvement

  • An insightful batch of mental models from Farnam Street. I share with the folks at Farnam Street a fascination with Mungerism and would also recommend their recent article featuring nuggets of wisdom from Charlie Munger. On the side, I’m currently reading “Seeking Wisdom: From Darwin to Munger” by Peter Bevelin and would suggest giving the book a chance if you admire Charlie Munger’s and Warren Buffett’s approach to logic and reasoning.

Government and World News

Products

Transportation

Stocks and Startups

  • Sprint and T-Mobile may be merging. Telecoms must consolidate to stay competitive and customers like you and I benefit from improved quality of service and (hopefully) better prices. Fingers crossed this eventually leads to unlimited data plans without throttling and hidden fees.
  • Snap misses earnings on weak user growth and refusal to aknowledge the Facebook threat.
    • Spiegel said, “At this point we’re famous for not giving guidance on our product roadmap. We love surprising our community and it should be a fun year.” I’m not sure that’s the right way to message a bad first quarter to Wall St. but can’t say that I’m surprised. In Snap’s defense, Facebook and Twitter both witnessed fairly drastic drop-offs after their IPOs as well.
    • A list of hedge funds tied up in Snap stock.
    • Content and distribution is being redefined and it’s fair to argue that we have Snap, in part, to thank for that. Video and live-streaming are dominant themes. Traditional TV is what newspaper was. Organizations dependent on cable, like Disney’s ESPN, which has announced a layoff for 100+ people along with a 13% reduction in subscribers over the last six years, have some catching up to do or risk getting left behind.
  • On that note, Facebook will be launching TV programming in June featuring 24 shows of varying length. Facebook is looking to secure the content on its platform, as the vast majority of content consumed on Facebook is from 3rd parties. Content is king and Facebook will need to prove that it’s capable of high-level productions on the same level as Amazon’s Man in the High Castle and HBO’s Game of Thrones. This may be a challenge as shorter video length means limited opportunity to build a robust story-line and bring to life believable characters.
  • Brains of the buy side share their thoughts and stock picks at the recent Sohn Conference.
  • 500 Startups Batch 20 Demo Day Startups
  • Winners of Trump’s 15% business tax rate:

  • 10 companies responsible for ~50% of the S&P rally YTD:

  • How 5 tech giants make their billions:

Science

Video Games

In Conclusion…

As this is my first blog post, if you have any feedback or recommendations moving forward, please lend me your wisdom!

Thanks for reading,
John L. Connell